1/29/2024 0 Comments Snake vs block glitch![]() The second puzzle room is solved by Whale-Snake-Eagle (upper level left, middle lower level, upper level right), with the solutions for the first and third shown above them and the second behind the platform. The next small room is full of draugr, and the following one has multiple frostbite spiders who made good use of their webbing to block a door and cover a chest. You must close one door before you can open the other). With your back to the lever, you should see Eagle, Snake, Eagle to open and close the progressing door. Pull the lever to open door (with your back to the lever, you should see Eagle, Eagle, Eagle to open and close the dead-end door. Face the pictograph on the central pillar that matches the desired door to face north, toward the doors. Above the west doorway is a snake, which leads to the destination. This way just leads to a treasure chest and a collapsed wall. Set the outer pillars so that the pictographs face each other (e.g., Snake faces Snake). The west pillar is a Whale and the east is a Snake. On the walls beside the two outside pillars are matching pictographs for those pillars. Each pillar has three pictographs: Eagle, Snake, and Whale. The puzzle consists of three pillars, each separated by a wall, and a switch between the pillars and the doorways. Continuing leads you to the first puzzle in Skuldafn, which is used to open two doorways. Be careful of the dart trap in the western pathway. Skuldafn Temple Īfter entering the Temple area, you come to a large chamber with draugr. At this point you can drop down and sneak through the snowberries at the base of the mountain. It is also possible, though tedious, to scale the mountain beside you as high as you can go, and jump along the mountainside until you reach the temple. If you have a high enough sneak skill, it is possible to sneak past all enemies, including the dragons. The two Towers (North and South) have only minor loot and won't get you any closer to the Temple itself. Battle or sneak your way past them to enter the temple complex. Upon arriving at the Skuldafn courtyard, you'll encounter two dragons and multiple draugr. Tell Odahviing you're ready to travel and he will fly you directly to Skuldafn. You can also pull the chain to release the dragon yourself without talking to the guard, which is useful if the guard is incapacitated or there is a bounty on your head. After a short discussion, the guard will release Odahviing for you. In order to free Odahviing, talk to the Whiterun guard standing on the second floor (there is a stone staircase near where the jarl is standing). The Dremora Butler DB, Dremora merchant DB, the Steed Stone power, and the Extra Pockets perk from the Pickpocket skill can all help to provide some relief. One set of armor, one melee weapon setup (one hand and shield, dual wield, or two handed), and one ranged weapon, should be all you carry. Only take the bare essentials, strip yourself of anything you don't normally use, though bear in mind you will face some tough fights, so if you rely on food or potions to heal you will need to bring enough. You will likely be of a high level when completing this quest, resulting in the loot being of higher quality, but better quality is penalized with higher weights. Also, you can never come back here, so you need to take anything you want (particularly the unique items) in your one visit, making carrying space a concern. You cannot take any followers with you on the final two quests, so not only can they not fight alongside you, they cannot carry your burdens.
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